Thursday, 27 September 2007
Download...
Put together a questionaire. Have given it to all members of the class. Though it is limited it should give me some relevant, meaningful statistics for my documentary. I'm going to collect data from at least 15 Males and 15 Females so I can compare the two.
Downloading footage finally...
I have started compiling a questionaire results from which I may include in my documentary. I need to get tihs complete by tommorrow really so I can begin getting people to fill it out so I can gain some sort of general consensus on violent video games.
First things first, I'm about to begin editing the footage I have so far....
Tuesday, 25 September 2007
Second bit of filming...
Interesting links:
http://www.aeropause.com/archives/2006/08/violent_games_a.php
http://www.sciencedaily.com/releases/2005/10/051012082710.htm
Saturday, 22 September 2007
The many deaths of resident evil 4
Who said video games were violent? This is delightful. Cute even. Splendid!
Just finished...
He was very excited by things such as picking up a shotgun or a machine gun. Do these games glorify deadly weapons?
I'm off to Kent tommorrow and have started to put together some questions to ask Deb Bean which will be the same questions I will ask Steve Hogarty (a PCzone writer).
Heres the first few:
- Whats your name and occupation?
- Are you aware of the amount of violence appearing in video games today?
- Is this acceptable?
- Should more be done to prevent these games getting into the hands of children?
- Do you think playing violent games can cause violent behaviour?
I think this is a very interesting article, makes some very valid points.
http://www.pbs.org/kcts/videogamerevolution/impact/myths.html
"It is true that young offenders who have committed school shootings in America have also been game players. But young people in general are more likely to be gamers - 90 percent of boys and 40 percent of girls play. The overwhelming majority of kids who play do NOT commit antisocial acts." - Henry Jenkins 2003
Friday, 21 September 2007
Filming
I have studied documentaries before it would probably be a good idea to collect the information I got from that and document it in my sketchbook...
Filming Sunday
Wednesday, 19 September 2007
Today
It helps puts ideas into perspective. I think its something i;m getting more used to. I would love to get into a habit of always keeping a sketchbook.
I'm already 15 pages into my sketchbook, not even halfway through this unit so it looks like I should reach the 30 page minimum comfortably....
Tuesday, 18 September 2007
Dark...
Intervieweeees
Friday, 14 September 2007
Rule of Rose

Rule of Rose is a computer game developed by Punchline/ Shirogumi. It is a survival horror game that has caused a moral outcry, many people questioning ethics of the game. Published in Japan by Sony Computer entertainment Sony refused to publish the game in the US because of the game's erotic undertones involving a cast of female minors. The developers have disagreed with this, saying that the sexual themes are not the main focus and are only a small part of the game. The game was instead published by Atlus. The game has been banned in several countries including the UK, Italy, Australia and Poland, regarded by many as “obscene”.
Rating systems in UK
Under the film recordings act the British Board of Film Classification is responsible for the content of film released in the UK. Any film that is released has to be reviewed by the BBFC and they decide whether the film is allowed to be released or whether certain parts should be cut, they then give the film an age classification. This age classification means that by law no films should be supplied or viewed to anyone of an unsuitable age.
Increasingly video games are being submitted to the BBFC this is generally due to the sophisticated graphics evident in more recent games. In the early days of video games the graphics were such that any violent or sexual nature or depiction of an animal or human in a game was unlikely to be realistic enough to be covered by the act. Games have to be submitted to the BBFC:
“if they depict, to any significant extent, gross violence against humans or animals, human sexual activity, human urinary or excretory functions or genital organs, or techniques likely to be useful in the commission of offences.”
Games that are exempt from BBFC classification instead are classified under the PEGI system.
Above: The different classifications used in the BBFC system. These ratings have to be abided by, by law.PEGI
The Pan-European Game Information rating system is designed to help parents make informed decisions when buying games for their children. It is not illegal to supply PEGI rated games to someone is under the age displayed on the game.
Wikipedia...
LINKS:
http://en.wikipedia.org/wiki/Video_game_controversy
http://en.wikipedia.org/wiki/Game_addiction
http://en.wikipedia.org/wiki/List_of_banned_computer_and_video_games
http://en.wikipedia.org/wiki/Video_games_censored_by_Nintendo_of_America
and some external links....
http://www.growfolio.com/magazine/2006/growfolio-2-06.pdf
http://www.videogamevoters.org/
http://www.womengamers.com/doctork/gameviolence1.php
http://www.womengamers.com/doctork/gameviolence1.php
http://www.womengamers.com/doctork/inetaddict.php
http://www.gamepolitics.com/
http://www.i-mockery.com/minimocks/sexual-games/default.php
http://uk.gamespot.com/features/6090892/index.html
http://anthonylarme.tripod.com/gc/index.html
http://timesonline.co.uk/tol/news/uk/article557091.ece
rating systems...
http://www.esrb.org/index-js.jsp
http://www.classification.gov.au/special.html
http://www.pegi.info/en/index/
Just compiled this list of links for my own reference so I have a large amount of reading material to get on with in one place... now I better start reading.
Video ideas...
Some thoughts...
Thursday, 13 September 2007
Chris Cunningham...
Chris Cunningham is an acclaimed English music video film director and video artist.
Two of his well known music videos are for "Come To Daddy" By Aphex Twin (above) and Bjork's "All is Full of Love" (below) in which the robots are very similar to those in the Stephen Spielberg's A.I. in which he was involved.
He also directed a Playstation advert, "Mental Wealth" in which a Scottish girl who's face has been drastically altered says (in a strong accent)
"Let me tell you what bugs me of the human endeavor
I've never been a human in
question, have you?Mankind went to the moon
I don't even know where Grimsby is.
Forget progress by proxy
Land on your own moo
It's no longer about what they
can achieve, out there on your behalfBut what we can experience
Up here and of our own time
And it's called mental wealth
(Laughter)"
I think its areally good advert especially coupled with the tagline "Never underestimate the power of the Playstation".
It highlights how games are brilliant for escaping the real world...

Masculine/ Feminine advertising.

Very masculine, for a masculine product, all the Lynx adverts are full of women normally not wearing much, this Manwash campaign has a video thats a lot longer than a usual TV advert which is basically nothing but women dancing and spraying hoses. The kind of things these women are wearing are generally the stereotypical thing taht guys would like to see women in not how the majority of women strive to appear...
Ahhh Guinness...
A more feminine one...


These three covers are very male, and almost interchangeable they are so similar. Highlights, for me, male attraction to violence and violence.
Adbusters

Drumming Gorilla
- Product
- Pricing
- Promotion
- Placement
- The wall behind the drummer is purple which is the colour of Dairy Milk.
- The advert is quite short, and leaves you wanting more, just a Dairy Milk bar...
- The gorrilla sits at the drums for a while doing nothing, the point at which it starts to play the drums is immediately satisfying...like a Dairy Milk bar...
- Theres the contrast between this advert and other Dairy Milk adverts, its a completely different type of advertising.
http://www.aglassandahalffullproductions.com/?CMP=KNC-gkw - link to the video.
"Drumming gorillas, Phil Collins and Glass And A Half Full Productions?
Well it just seemed like the right thing to do. There's no clever science behind it - it's just an effort to make you smile, in exactly the same way Cadbury Dairy Milk does. And that's what we aim to continue to do; simply make you smile. So if a drumming gorilla's not enough, wait until you see what else we have up our sleeves." - from the Dairy Milk site.
The gorilla is computer generated, some people have been fooled into thinking its real and are worried about cruelty! -
http://uk.answers.yahoo.com/question/index?qid=20070909112758AAWzbYU
Wednesday, 12 September 2007
Digital Media Design Technologies
Theres a large amount of things that have changed in the last 10 years in the realm of Digital Media Design Technologies in '97 things such as:
- Desktop Computing
- The internet
- Windows type interface as opposed to command line.
In 1997 under 10 million people owned mobile phones, there are over 60 million have one. Thats a massive increase. Since 1997 email has become widespread as has text messaging, bandwidth has been increased, increasing the amount of images found on the internet, as well as music availiable to download. Search engines are widely used mainly google and a large majority of western populations own computers and have access to the internet More recently social networking sites such as facebook and myspace have become incredibly popular and google have released online software, such as an online spreadsheet and google maps and google earth.
I've only touched on a few of many things that have changed the pats 10 years.
Primary Research - Likes/Dislikes
- What do you like?
- Why do you like it?
- Could you be convinced otherwise?
Tuesday, 11 September 2007
http://en.wikipedia.org/wiki/Level_design
http://gamasutra.com/features/20060425/shahrani_01.shtml
http://gamasutra.com/features/20060428/shahrani_01.shtml
http://www.cliffyb.com/rants/art-sci-ld.shtml
Initial thoughts.
During the initial class discussions and briefing I have come up with two possible starting points.
I intend to research either
- Psychological effects of games, including ethics involved in creating violent games and the problems that are apparent with addictive games such as MMPORPGs.
- Or the 3D modeling of real-life environments and the appearances of such environments in computer games.
I think that ultimately, for my final major project, I would like to do something involving modelling real environment's, probably somewhere I can visit first-hand. So researching environments in computer games would probably be a good idea so I can start building ideas for my FMP. I may begin looking into the psychological effects of games also as its a subject area of which I have interest. I suppose the first thing to do is begin my research.
Where my five minute video is concerned I am considering doing some form of animation, possibly in 3Ds Max or Flash, maybe combining this with some film. I may try and model a particular location myself and document, using photography, the stages it took for me to create it.





